Which is a good thing! The previous game was vague and messy on its core classes, and needed overhauling. Indeed, the core classes of XCOM 2 quite clearly each parallel a class from the prior game, albeit in each case they've been fairly notable overhauled in both conceptual framework and actual mechanics. XCOM 2 has a class system much like the game before it, with many commonalities: four base classes that any Rookie promotes into at random (Though now you'll eventually pick up some control over what your Rookies become), leveling up unlocks skills with the first level-up being the defining one and later ones involving choosing between two skills (Which now includes Major, rather than it being a non-choice), there's minor stat gains as well, different classes have access to different equipment, and so on.
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